A project I made to get used to Mari's node graph and practice lighting and look-dev. The mask was entirely textured within Mari's node graph. Really digging the way it works once I got a hang of it. I sculpted, zremeshed and auto-UV the mask in Zbrush. Lighting and look-dev were done in Maya and Arnold and touched up in Photoshop. Substance Painter was used for generating some procedural masks. Some of the props are from Megascans Library.
Turntable