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Barong Mask

A project I made to get used to Mari's node graph and practice lighting and look-dev. The mask was entirely textured within Mari's node graph. Really digging the way it works once I got a hang of it. I sculpted, zremeshed and auto-UV the mask in Zbrush. Lighting and look-dev were done in Maya and Arnold and touched up in Photoshop. Substance Painter was used for generating some procedural masks. Some of the props are from Megascans Library.

Lighting Process

Lighting Process

Some AOVs

Some AOVs

Turntable

Mask AOVs

Mask AOVs